Exploring L4d2 Mapping Tutorials 15 Custom Assets Qdude

Exploring L4d2 Mapping Tutorials 15 Custom Assets Qdude reveals several interesting facts.

  • Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ...
  • Part 8. The Input Output (I/O) system is essential to
  • Part 20. Back with a small batch of some new
  • Part 4. In this video, I go over the navmesh, which is the system AI use to path around the
  • Part 11. Today I go over how to create the hints that are commonly seen in official and

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Part Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in Part 17. In this video, I finally go over publishing your Part 2. Optimization is the most important thing to get right in your

Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ...

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