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  • Part 4. In this video, I go over the navmesh, which is the system AI use to path around the
  • Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in
  • Part 13. Today I go over all the niche mechanics
  • Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ...
  • Welcome to the first part of my

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Part Part 17. In this video, I finally go over publishing your Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 2. Optimization is the most important thing to get right in your

Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for

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