Introduction to Lwjgl 3 Opengl Voxel Game Collision Detection And Response Part 5

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Lwjgl 3 Opengl Voxel Game Collision Detection And Response Part 5 Comprehensive Overview

This is the second video of the series, which has the update of introducing Voxel collision detection LWJGL 3 OpenGL - Swept AABB/AABB Collision Detection

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Summary & Highlights for Lwjgl 3 Opengl Voxel Game Collision Detection And Response Part 5

  • Progress on custom C++
  • In this episode we go over
  • Take note of the FPS counter in the window's title bar. It"ll show the effectiveness of occlusion culling when few chunks are visible.
  • See my blog: http://moorky.wordpress.com/ Check other videos to see how this
  • Added chunk loading/unloading as the player moves through the world. Render distance is 1000

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