Exploring Real Time Voxels Raytracing Normal Implementation

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  • Implementing
  • Not fully working but still better than previous step.
  • The dynamic world of Teardown poses a unique rendering problem.
  • Continuing my exploration of shadows has finally lead me to
  • Converting mesh model into 4096^3 Octree

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Just added No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... It was about Added refraction in order to have a much better water rendering system.

First version of my little project where I can actually demonstrate something visual. Here you can see a block of 8x8x8

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