Exploring Real Time Voxels Raytracing Normal Implementation
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- Implementing
- Not fully working but still better than previous step.
- The dynamic world of Teardown poses a unique rendering problem.
- Continuing my exploration of shadows has finally lead me to
- Converting mesh model into 4096^3 Octree
In-Depth Information on Real Time Voxels Raytracing Normal Implementation
Just added No GPUs were harmed/used in this production, but heavily use of openmp was registered. Yesterday morning, I started thinking ... It was about Added refraction in order to have a much better water rendering system.
First version of my little project where I can actually demonstrate something visual. Here you can see a block of 8x8x8
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