Exploring Making Of De Sparity Part 5 Finalising Layout

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  • Every map has to start somewhere and I thought that the middle
  • It's just hours before the deadline and you uncover a bug. Is it in your best interest to fix it, or to carry on regardless? Welcome to ...
  • We're reaching the end of the mapping process, but before we reach the home stretch I use this video to discuss pacing, which is ...
  • I cover the gamebanana and Steam workshop release in this video. It wasn't all plain-sailing, but I'm happy with how it turned out.
  • Doors, bangable areas and Tori Black. What more could you want from a video?! I show how bombsite B was born and how it ...

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It's not just about the big areas. I talk about the smaller, often over-looked areas and how they You've got yourself a In the first In this

A map can prosper or fizzle out from the quality of its bombsites so I explain the thinking and testing that went into

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